Cloud storage and cloud computing will be "instrumental" to the future development of the games industry.
That's according to Julien Merceron, Square Enix's worldwide technology director, who says that dedicated servers running cloud services could play a huge role in the future generation of home consoles.
"When it comes down to future hardware platforms, and official home consoles, I think its going to be instrumental," he told GamesIndustry.biz.
Describing the cloud as having "tremendous benefits", Merceron says that there's "no good reason" why gaming hardware giants like Nintendo, Microsoft and Sony shouldn't be experimenting with the technology ready for their next hardware.
He explains that there are many more benefits than just cloud saving - which has most recently been implemented by Microsoft's Xbox 360. In fact, it possible that cloud services could remove the need to update console hardware altogether, he says.
"If you imagine platform that would basically have cloud computing capabilities, for example, then why would you eventually need to change the hardware? Because actually what you then just do is basically change the back end to be more powerful," explained Merceron.
However, many experts agree that to enable cloud gaming services such as this become the norm, there needs to adequate broadband penetration and a stable internet.
According to Namco Bandai's European senior vice president of video game distribution, Olivier Comte, Europe's internet infrastructure is currently too fragmented, as it has "significant differences in infrastructure between countries".
As a result, the expert told Forbes.com that while it may be possible to see cloud gaming in some European territories on a par with US, the majority will adopt it slower overall.
Author: Chris Taylor